Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Mage of water |
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Advances to: | |
Cost: | 48 |
HP: | 62 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | I8 enlightened-master-of-water |
Abilities: | cures, heals +8, regenerates |
frozen fist cold | 8 - 2 melee | slows | |
iceball impact | 11 - 3 ranged | magical slows |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 1 | 60% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |